Essays and field notes

Notes on creative engineering, AI experiments, and the small decisions that make digital work feel alive.

All essays

  1. The edge you can't prompt

    When anyone can generate an artifact in thirty seconds, the edge moves to the loop behind it—taste, receipts, and time a prompt can't compress.

  2. Software that feels like a place

    What immersive worlds taught me about building interfaces people can understand, inhabit, and remember.