Yume: give a word a world

A language-learning game where a live, AI-generated world only changes when you say it right, built because textbooks taught me to recognise Japanese but never asked me to say it.

What the project proves

  • Live, steerable Visko Orbis video world
  • One spoken word is a whole first turn
  • Quests, a sticker book and a magic door between worlds
  • Japanese and English, and a two-player mode
  • Groq and Cerebras grading with a fal fallback

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