Yume: give a word a world
A language-learning game where a live, AI-generated world only changes when you say it right, built because textbooks taught me to recognise Japanese but never asked me to say it.
What the project proves
- Live, steerable Visko Orbis video world
- One spoken word is a whole first turn
- Quests, a sticker book and a magic door between worlds
- Japanese and English, and a two-player mode
- Groq and Cerebras grading with a fal fallback